#pragma once
#include "9map.h"
#include "scene.h"
#include "sprite.h"

#ifndef _CSuperScene_
#define _CSuperScene_

class CSuperScene:public Cscene
{
protected:
	C9Map m_map;
public:
	CSuperScene(void);
	~CSuperScene(void);
	bool OpenMap(char * pFileName);
	virtual void draw();

	CSprite *CreateSprite(int x, int y, int type, char *name);
	CSprite *CreateSprite(int type, char *pFileName)
	{
		return Cscene::CreateSprite(type, pFileName);
	}
	void SetCamera(int x, int y);
};
#endif